Agentes Shield ((better)) | PLUS |
public float ProcessIncomingDamage(float incomingDamage)
public enum ReleaseMode Retribution, Recharge, Overclock agentes shield
I will develop it as a that fits well in a tactical or RPG context. 1. Feature Concept: Agentes Shield Tagline: "Convert incoming pressure into tactical advantage." isActive = true
if (onCooldown) return; isActive = true; currentShieldCharge = 0f; // Play shield-on VFX/SFX currentShieldCharge = 0f
[Header("Stats")] public float damageReduction = 0.7f; public float absorptionRatio = 0.5f; public float maxShieldCharge = 200f; public float cooldownDuration = 25f; private float currentShieldCharge = 0f; private bool isActive = false; private bool onCooldown = false; private HealthComponent playerHealth;
