Aka | Altar Ego
// tiny floating effect (simple) function playFloatingText(msg) const flame = document.getElementById("clickFlame"); const span = document.createElement("div"); span.innerText = msg; span.style.position = "fixed"; span.style.left = "50%"; span.style.bottom = "40%"; span.style.transform = "translateX(-50%)"; span.style.background = "#000000aa"; span.style.color = "#ffd58c"; span.style.padding = "6px 16px"; span.style.borderRadius = "40px"; span.style.fontSize = "0.9rem"; span.style.backdropFilter = "blur(8px)"; span.style.zIndex = "999"; span.style.pointerEvents = "none"; span.style.transition = "opacity 1s ease, transform 0.8s"; document.body.appendChild(span); setTimeout(() => span.style.opacity = "0"; span.style.transform = "translateX(-50%) translateY(-40px)"; setTimeout(() => span.remove(), 1000); , 50);
/* Header */ .altar-header text-align: center; margin-bottom: 1.8rem; .altar-header h1 font-size: 2.6rem; letter-spacing: 3px; background: linear-gradient(135deg, #f5e7c8, #e0b07f, #c97e5a); background-clip: text; -webkit-background-clip: text; color: transparent; text-shadow: 0 0 5px rgba(0,0,0,0.3); .altar-header p color: #b9b3b0; font-style: italic; font-size: 0.9rem; aka altar ego
// Save & Load function saveGame() const saveData = essence: essence, egosUnlocked: EGOS.map(e => ( id: e.id, unlocked: e.unlocked )), version: 1 ; localStorage.setItem("akaAltarEgoSave", JSON.stringify(saveData)); const span = document.createElement("div")
function loadGame() const raw = localStorage.getItem("akaAltarEgoSave"); if (!raw) return; try const data = JSON.parse(raw); if (data.essence !== undefined) essence = data.essence; if (data.egosUnlocked && Array.isArray(data.egosUnlocked)) data.egosUnlocked.forEach(savedEgo => const found = EGOS.find(e => e.id === savedEgo.id); if (found) found.unlocked = savedEgo.unlocked; ); refreshGlobalBonuses(); renderEgoCards(); updateEssenceUI(); catch(e) console.warn("load error", e); span.innerText = msg