Ali213 Steam Emu [portable] May 2026
void OnGameSave(const uint8_t* gameData, size_t dataSize) // Override Steam Cloud with local multi-slot if (m_save.SaveGame(0, gameData, dataSize)) std::cout << "[ali213] Game saved locally (slot 0)\n"; // Optional: auto-backup on save m_save.BackupSlot(0);
// Core operations bool SaveGame(int slotId, const uint8_t* data, size_t size); bool LoadGame(int slotId, uint8_t* outData, size_t maxSize, size_t& actualSize); bool DeleteSave(int slotId); ali213 steam emu
return true;
return crc ^ 0xFFFFFFFF;
SaveManager::SaveManager(const std::string& gameName) : m_gameName(gameName) InitCRC32(); // Default path: local saves (no Steam userdata) m_saveDir = "./saves/" + gameName + "/"; fs::create_directories(m_saveDir); void OnGameSave(const uint8_t* gameData
std::string SaveManager::GetSlotPath(int slotId, const std::string& suffix) return m_saveDir + "slot_" + std::to_string(slotId) + suffix + ".sav"; dataSize)) std::cout <
// Write metadata std::ofstream metaFile(metaPath); if (!metaFile) return false; metaFile << checksum << "\n" << timestamp << "\n" << size; metaFile.close();