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Big Paintball Script Online

shootRemote.OnServerEvent:Connect(onPlayerShoot)

Would you like a (Roblox Luau) with all these features implemented? big paintball script

local function onPlayerShoot(player, weaponType, mousePos) -- Validate ammo, cooldown, and line-of-sight -- Perform raycast, apply damage, award points end shootRemote

local remotes = ReplicatedStorage:WaitForChild("Remotes") local shootRemote = remotes:WaitForChild("Shoot") mousePos) -- Validate ammo

-- Team balancer local function balanceTeams() -- Sort players by K/D, move top players to weaker team end

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shootRemote.OnServerEvent:Connect(onPlayerShoot)

Would you like a (Roblox Luau) with all these features implemented?

local function onPlayerShoot(player, weaponType, mousePos) -- Validate ammo, cooldown, and line-of-sight -- Perform raycast, apply damage, award points end

local remotes = ReplicatedStorage:WaitForChild("Remotes") local shootRemote = remotes:WaitForChild("Shoot")

-- Team balancer local function balanceTeams() -- Sort players by K/D, move top players to weaker team end