Drive Cars Down A Hill Script | ORIGINAL · 2026 |

def drive_force(self): # Apply force along car's forward direction angle = self.body.angle force_magnitude = 20000 force = (force_magnitude * pygame.math.Vector2(1, 0).rotate_rad(angle).x, force_magnitude * pygame.math.Vector2(1, 0).rotate_rad(angle).y) self.body.apply_force_at_local_point(force, (0, 0))

def draw(self, screen): # Rotate car shape points = self.shape.get_vertices() rotated = [p.rotated(self.body.angle) + self.body.position for p in points] pygame.draw.polygon(screen, self.color, [tuple(p) for p in rotated]) drive cars down a hill script

# Control each car for i, car in enumerate(cars): # Apply driving force based on key press (1,2,3 for car1,car2,car3) if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')]: car.drive_force() if pygame.key.get_pressed()[getattr(pygame, f'K_{i+1}')] == False: car.brake() def drive_force(self): # Apply force along car's forward

# Hill (static line segments) hill_points = [(50, 500), (150, 450), (250, 380), (350, 340), (450, 330), (550, 350), (650, 400), (750, 480)] force_magnitude * pygame.math.Vector2(1

pygame.display.flip() clock.tick(60)