Gravity Files - Remake Code [exclusive]
public Vector2 position; public GravityManager.GravityDirection savedGravity; void OnTriggerEnter2D(Collider2D player)
FragmentManager.Collect(fragmentID); AudioManager.Play("data_capture"); StartCoroutine(AnimateCollection()); gameObject.SetActive(false); gravity files remake code
public GameObject exitDoor; private int fragmentsCollected = 0; private int totalFragments = 3; void OnFragmentCollected(int id) public Vector2 position; public GravityManager

