Gun Spin Github [2021] May 2026

const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); // Game state let chambers = 6; let currentChamber = 0; let liveChamber = Math.floor(Math.random() * chambers); let cylinderSpinning = false; let spinAngle = 0; let spinVelocity = 0; let score = 0; let shotsFired = 0; let gameActive = true; let lastTimestamp = 0;

if (cylinderSpinning) setMessage('Still spinning... wait!', true); return;

// crosshair ctx.beginPath(); ctx.moveTo(620, 270); ctx.lineTo(640, 290); ctx.moveTo(640, 270); ctx.lineTo(620, 290); ctx.strokeStyle = "white"; ctx.lineWidth = 2; ctx.stroke(); gun spin github

// small bullet indicator if live if(isLive) ctx.beginPath(); ctx.arc(x, y, 3, 0, Math.PI*2); ctx.fillStyle = "#ff8866"; ctx.fill();

// Gun body (simple) ctx.save(); ctx.shadowBlur = 0; ctx.fillStyle = "#2f2a24"; ctx.beginPath(); ctx.rect(280, 240, 240, 80); ctx.fill(); ctx.fillStyle = "#5a4a38"; ctx.beginPath(); ctx.rect(500, 260, 100, 40); ctx.fill(); const canvas = document

// Visual spin effect cylinderSpinning = true; spinVelocity = 35 + Math.random() * 25; setMessage('🌀 Spinning cylinder...');

// Reset full game function resetGame() chambers = 6; liveChamber = Math.floor(Math.random() * chambers); currentChamber = 0; score = 0; shotsFired = 0; gameActive = true; spinAngle = 0; spinVelocity = 0; cylinderSpinning = false; updateUI(); setMessage('🔁 New cylinder! Good luck.'); drawGun(); const canvas = document.getElementById('gameCanvas')

.info-panel display: flex; justify-content: space-between; align-items: center; gap: 20px; margin-top: 20px; background: #1e160e; padding: 12px 24px; border-radius: 60px; color: #f7e05e; text-shadow: 0 2px 0 #4a2a00; font-weight: bold; font-size: 1.4rem;