Introducing An Apprentice Incubus (m)introduction To Animation In Maya Digital Tutor Page
Maya Character Animation: The Basics of Body Mechanics & Posing
"And this? This is me when I accidentally possess the wrong person’s cat. Avoid this pose. Unless you’re animating shame. Then it’s perfect." [TUTORIAL SEGMENT 2: WALK CYCLES & TAIL DRAG] Malachi brings up a simple rigged character—a humanoid figure with a long, expressive tail. Maya Character Animation: The Basics of Body Mechanics
"Rule one in dream-weaving—I mean, animation. Posing. Every incubus knows: it’s not what you do, it’s how you hold the space before you do it." Unless you’re animating shame
"And I said, 'Isn’t that a goddess of illusions?' And she threw a stress ball at my head. Turns out, Maya is software. For… moving things that don’t exist." Posing
"See? This ball looks confident. Relaxed. Not trying too hard. In Maya, we call this a 'strong silhouette.' In my world? We call it 'Don’t stand like a goblin.'"
"Problem? I move like a skeleton with too many joints. So my supervisor—Griselda, terrifying woman, smells like sulfur and ambition—said, 'Learn animation. In Maya.'"
"Which is PERFECT for us, right? We literally manipulate dreams. But instead of sleeping humans, we’re manipulating keyframes." [TUTORIAL SEGMENT 1: THE INCUBUS POSE PRINCIPLE] Malachi creates a simple 3D ball on screen.