Quality — Monogame Animated Sprite High
Here’s a self-contained, ready-to-use piece for .
if (_elapsedTime >= _timePerFrame) { _currentFrame++; _elapsedTime -= _timePerFrame; monogame animated sprite
// Split texture into frames (assumes frames in a single row) int columns = texture.Width / frameWidth; for (int i = 0; i < columns; i++) { _frames.Add(new Rectangle(i * frameWidth, 0, frameWidth, frameHeight)); } } Here’s a self-contained, ready-to-use piece for
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; } Here’s a self-contained