opposer vr script

Opposer Vr Script !link! -

public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0;

void OnTriggerEnter(Collider other)

void Start()

void StartParry() => isParrying = true; void EndParry() => isParrying = false; opposer vr script

void Start()

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