Opposer Vr Script !link! -
public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0;
void OnTriggerEnter(Collider other)
void Start()
void StartParry() => isParrying = true; void EndParry() => isParrying = false; opposer vr script
void Start()