By default, Pipsi DMs users on level-up (spammy) or posts a public message (clogs chat). You can customize the message, but you cannot set a dedicated level-up channel without a workaround (using webhooks). Competing bots do this natively. The Bad (Frustrations & Gaps) 1. Documentation is Dense & Outdated The official docs mix v1 and v2 features. Examples: the /set-level command is buried under "admin utilities" but not indexed. New users often miss that you need to enable "Privileged Gateway Intents" on Discord Dev Portal – no in-bot warning if missing.
Try it for 2 weeks. If your users complain about /daily vs !daily , switch. If they love gambling and leaderboards, keep it. pipsi discord
Pipsi’s voice-channel earning detection actually works. It ignores AFK users, requires periodic activity (not just idling), and caps per 24h. Many bots fail here – Pipsi doesn’t. By default, Pipsi DMs users on level-up (spammy)
The /shop command with role rewards, temporary items (e.g., "double XP for 1 hour"), and buyable self-roles is cleaner than Unbelievaboat’s clunky menus. Role grants are instant and respect permission hierarchy. The Mixed (Where It Gets Tricky) 1. Command Structure – Slash vs. Prefix Pipsi fully migrated to slash commands ( / ), disabling prefix commands (e.g., !daily ). For power users and mobile typists, this slows down interaction. You now need to type /daily , wait for the menu, press enter – versus !daily taking 0.3s. Verdict: Modern but less efficient. The Bad (Frustrations & Gaps) 1
Overview Pipsi positions itself as a gamified engagement bot focused on custom currencies ("Pipsi Points"), leveling, and automated rewards. Unlike MEE6 (which paywalls core features) or Arcane (which focuses on logging), Pipsi leans heavily into economy simulation – letting users earn, gamble, trade, and spend points on perks. The Good (What Works Excellently) 1. Economy Balance Out of the Box Most economy bots inflate instantly – users hoard millions. Pipsi’s default settings are surprisingly tight. Earning rates decay per message within a cooldown, and "tax" systems (e.g., transaction fees) mimic real microeconomics. This keeps points meaningful.
The /slot and /blackjack commands are well-coded but too accessible . There’s no per-user loss limit or mandatory cooldown. In communities with younger users, this can encourage problematic behavior (chasing losses). Server admins must manually set role-based restrictions.