local function runTasks() for i, task in ipairs(TaskScheduler) do if tick() - task.lastRun >= task.delay then task.task() task.lastRun = tick() end end end
-- Optimize script performance by using a task scheduler local TaskScheduler = {} local function scheduleTask(task, delay) table.insert(TaskScheduler, {task = task, delay = delay, lastRun = tick()}) end
Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character.HumanoidRootPart:GetPropertyChangedSignal("CFrame"):Connect(function() -- Limit character updates to CharacterUpdateRate if tick() - character.LastUpdateTime > 1 / CharacterUpdateRate then character.LastUpdateTime = tick() -- Update character position and rotation here end end) end) end) server lagger script roblox
-- Server-side script (e.g., ServerScriptService)
-- Example usage: local function updateServerStats() -- Update server stats here (e.g., player count, game metrics) end local function runTasks() for i
-- Run tasks every frame game:GetService("RunService").RenderStepped:Connect(runTasks)
-- Optimize physics updates game:GetService("PhysicsService").PhysicsUpdateFrequency = 60 {task = task
-- Limit character updates to reduce network traffic local Players = game:GetService("Players") local CharacterUpdateRate = 10 -- Adjust this value to balance performance and responsiveness