That’s not bad game design. That’s just the sequel.
In hero games, your base is a hub. In villain games, your base is a death trap. The best simulators treat your volcano fortress/underground dungeon/alien ship as a living ecosystem. You design the corridors, set the patrol routes, and engineer the kill-boxes. The gameplay loop is less about combat and more about defensive architecture .
For decades, video games have tasked us with saving the world. We’ve rescued princesses, toppled corrupt empires, and restored balance to the universe more times than we can count. But a darker, more chaotic genre has been steadily rising in popularity: the Villain Simulator .
That’s not bad game design. That’s just the sequel.
In hero games, your base is a hub. In villain games, your base is a death trap. The best simulators treat your volcano fortress/underground dungeon/alien ship as a living ecosystem. You design the corridors, set the patrol routes, and engineer the kill-boxes. The gameplay loop is less about combat and more about defensive architecture .
For decades, video games have tasked us with saving the world. We’ve rescued princesses, toppled corrupt empires, and restored balance to the universe more times than we can count. But a darker, more chaotic genre has been steadily rising in popularity: the Villain Simulator .