Ultimate Home Tycoon Script May 2026
-- Remote events for client communication local remotes = Instance.new("Folder") remotes.Name = "TycoonRemotes" remotes.Parent = ReplicatedStorage
local upgradeRemote = Instance.new("RemoteEvent") upgradeRemote.Name = "UpgradeHome" upgradeRemote.Parent = remotes ultimate home tycoon script
-- Buy home button local buyCottageBtn = screenGui:FindFirstChild("BuyCottageBtn") if buyCottageBtn then buyCottageBtn.MouseButton1Click:Connect(function() buyHomeRemote:FireServer("Cozy Cottage") end) end -- Remote events for client communication local remotes
-- Helper: Load player data local function loadPlayerData(player) local userId = player.UserId local success, result = pcall(function() return dataStore:GetAsync(userId) end) if success and result then playerData[player] = { Money = result.Money or STARTING_MONEY, CurrentHome = result.CurrentHome or DEFAULT_HOME, Upgrades = result.Upgrades or { IncomeMultiplier = 1, Automation = false } } else playerData[player] = { Money = STARTING_MONEY, CurrentHome = DEFAULT_HOME, Upgrades = { IncomeMultiplier = 1, Automation = false } } end end CurrentHome = result.CurrentHome or DEFAULT_HOME
-- Initialize existing players for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end
-- Auto-income loop local function startIncomeLoop() while true do wait(INCOME_INTERVAL) for player, data in pairs(playerData) do if player and player.Parent then -- player still in game local baseIncome = HOME_INCOMES[data.CurrentHome] or 0 local multiplier = data.Upgrades.IncomeMultiplier or 1 local income = math.floor(baseIncome * multiplier) if income > 0 then giveMoney(player, income) -- Optional: floating text effect local remote = remotes:FindFirstChild("ShowIncome") if remote and remote:IsA("RemoteEvent") then remote:FireClient(player, income) end end end end end end
local function onUpgrade(player, upgradeType) if applyUpgrade(player, upgradeType) then local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local cashStat = leaderstats:FindFirstChild("Cash") if cashStat then cashStat.Value = playerData[player].Money end end else upgradeRemote:FireClient(player, "Upgrade failed: insufficient funds or already owned.") end end
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