Unity Save Edit Free -

public void AddCoins(int amount)

string json = JsonUtility.ToJson(data, prettyPrint: true); string path = Path.Combine(Application.persistentDataPath, "save.json"); File.WriteAllText(path, json); unity save edit

public static void SaveGame(PlayerSaveData data) public void AddCoins(int amount) string json = JsonUtility

For a polished experience, create a Save Slot Manager with an in-editor window: string path = Path.Combine(Application.persistentDataPath

public static PlayerSaveData LoadGame()

void Start()

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