Unity Save Edit Free -
public void AddCoins(int amount)
string json = JsonUtility.ToJson(data, prettyPrint: true); string path = Path.Combine(Application.persistentDataPath, "save.json"); File.WriteAllText(path, json); unity save edit
public static void SaveGame(PlayerSaveData data) public void AddCoins(int amount) string json = JsonUtility
For a polished experience, create a Save Slot Manager with an in-editor window: string path = Path.Combine(Application.persistentDataPath
public static PlayerSaveData LoadGame()
void Start()