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void Awake() BindingFlags.Static); timeField.SetValue(null, -999999f);
And for a long moment, Kael sat in silence, staring at his own reflection in the dead screen. unityfreaks
The avatar took a step forward. The camera clipped through the floor. He fell — but never landed. Instead, he saw it: void Awake() BindingFlags
The comments below it were all the same, posted by different accounts, in different years: "Don't run this. It doesn't crash the game. It crashes the player ." Kael, being a true UnityFreak, copied the script into his project. He attached the script to the main camera. Hit Play. void Awake() BindingFlags.Static)
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